I've been testing out a Lua binding to libevent (<a href="http://luaforge.net/projects/luaevent/">http://luaforge.net/projects/luaevent/</a>) and found a strange segfault & memory access error in libevent when adding ~1012 events...
<br><br>I wrote a really simple test case and have included output...<br><br>I'm not sure on the policy for attachments for this mailing list, so here's links to the code/logs<br>Source code<br><a href="http://rafb.net/p/RYHZ1I68.html">
http://rafb.net/p/RYHZ1I68.html</a><br>Log:<br><a href="http://rafb.net/p/34ZA4i22.html">http://rafb.net/p/34ZA4i22.html</a><br><br>-- <br>Thomas Harning Jr.